// Copyright Epic Games, Inc. All Rights Reserved.

using UnrealBuildTool;
using System.Collections.Generic;

/* Lyra游戏EOS目标规则类，继承自LyraGameTarget */
public class LyraGameEOSTarget : LyraGameTarget
{
	/* 构造函数，接收TargetInfo参数 */
	public LyraGameEOSTarget(TargetInfo Target) : base(Target)
	{
		CustomConfig = "EOS"; // 设置自定义配置为EOS
	}
}